


It did get a bit loud at times, so I had to turn it down.

If I had to describe it, I’d say 80s synth music, sort of like retrowave. It’s all ambient music, but it’s really good, nice to chill out with. They are well done too, and I want to get the soundtrack for this game. Sound is also a part of the design of the game. The text reads at a nice speed, not too fast, so I can follow it even when it gets a little confusing. The interface is pixelated, but still readable. Neon covers the city, but it’s still pleasing to the eye. The design of this game reminds me of an older 80s game, just a lot smoother. The only reason I didn’t play through the entire game in one stream is because I had to work the next day. You’re going to want to rush through the drink mixing just to get back to the conversations and learn more about the situation. Any choice you make has the opportunity the change the outcome of the game by the red strings you create. The dialogue sequences are fantastically well done. If you serve someone a drink for Lust, they will have a very high sex drive, and if you serve a Madness drink, they will talk as if they were insane. The drinks alter their mood to fit that emotion. Once you serve a drink to someone, dialogue launches, and you’re able to ask them questions to get information that you want to know. Ice shrinks the circle down, and once the drink is ready it will resonate and turn blue, allowing you to serve it to your patron. Each one moves the soul disk towards a particular emotion. You have four different drinks: Bourbon, Absinthe, Vodka, and Tequila. Which emotion piques your fancy tonight miss? The drink mixing is fun though, and which emotion you tap into can give different answers to different questions. As Donovan, you mix some drinks, ask some questions, complete objectives stored in your notebook.

In Akara’s memory, you make pottery, which can be a little weird, but it gets easier the more you do it. Trust me though, play through until the end. That is all of the details that I can give you, because a lot of it relies on the choices you make, and the rest is spoilers. Fast forward, she came from a corporation who is trying to make a program in order to control people and create a better world. Then she was- “you said no spoilers!” Oh right, sorry. Brandeis decides to dive into her memory banks, see where she came from. So, what should we do about this android?
THE RED STRINGS CLUB GAME REVIEW ANDROID
After you mix Brandeis a drink, an android on the brink of falling apart walks into the bar. Donovan is an information broker, and he uses his otherworldly bartending skills to get people to talk and spill what he wants to know. Fear, Regret, Lust, Madness, Euphoria, and those are just some of the emotions available to you to exploit. Donovan has a unique ability: the ability to mix drinks that attune to people’s inner emotional states. Then flashback, and you end up at The Red Strings Club, playing the piano, and Donovan the barkeep is there. You start out as Brandeis, a 27 year old “rebel” who has human implants, and you are falling from the top of a skyscraper. The story for this game is a cacophony of sights, sounds, and philosophical and ethical conversations with an android. But let’s get into some details, minus spoilers, nobody likes spoilers. I even took to lovingly calling this game “the factory of wut”, which by the end evolved into “the factory of UWOTM8”. I can describe this game in three words: “What just happened?” From the first scene where you’re falling off of the skyscraper, to the pottery, to the drinks and dialogue, to the ending, that’s what kept going through my mind. From Devolver Digital comes The Red Strings Club- a game about drinks, choices, androids, and changing fate.
